﻿using ActionGraph.Core;
using UnityEngine;

namespace ActionGraph.CustomNode
{
    public class LogNode : FlowActionNode
    {
        [Input]                         public string Info;

        protected override void DoFlowExcute ()
        {
            var info = GetInputValue ("Info", Info);
            Debug.Log ($"{Time.frameCount.ToString ()}{info}");
        }
    }
}